Towards virtual humans in medicine: a prospective view.

N M Thalmann, D Thalmann
Author Information
  1. N M Thalmann: MIRALab, Centre Universitaire Informatique, Geneva, Switzerland.

Abstract

In this paper, we first explain how we create virtual humans today and how we simulate their movements. Then we explore the impact of computer-generated humans on medical research and education. In the area of orthopedics, we discuss the simulation of motion with joint illness and prosthesis. We then explain the simulation of effects of plastic surgery and facial deformations on facial motion and speech. In surgery, a graphics database of organs, combined with the impact of virtual reality, may lead to surgical interventions in a virtual world. Psychiatry research may also find important new tools in behavioral and knowledge-based animation research. Finally, we explain the next generation of patients: virtual people with real virtual bones and soft tissues.

MeSH Term

Behavior
Biomechanical Phenomena
Computer Graphics
Computer Simulation
Computer-Aided Design
Face
Facial Expression
Facial Muscles
General Surgery
Humans
Joints
Models, Biological
Movement
Muscles
Prostheses and Implants
Surgery, Plastic

Word Cloud

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