Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Chandramallika Basak, Walter R Boot, Michelle W Voss, Arthur F Kramer
Author Information
  1. Chandramallika Basak: Beckman Institute, Department of Psychology, University of Illinois at Urbana-Champaign, Urbana, IL 61801, USA. basakc@uiuc.edu

Abstract

Declines in various cognitive abilities, particularly executive control functions, are observed in older adults. An important goal of cognitive training is to slow or reverse these age-related declines. However, opinion is divided in the literature regarding whether cognitive training can engender transfer to a variety of cognitive skills in older adults. In the current study, the authors trained older adults in a real-time strategy video game for 23.5 hr in an effort to improve their executive functions. A battery of cognitive tasks, including tasks of executive control and visuospatial skills, were assessed before, during, and after video-game training. The trainees improved significantly in the measures of game performance. They also improved significantly more than the control participants in executive control functions, such as task switching, working memory, visual short-term memory, and reasoning. Individual differences in changes in game performance were correlated with improvements in task switching. The study has implications for the enhancement of executive control processes of older adults.

References

  1. Acta Neurol Scand Suppl. 2003;179:7-13 [PMID: 12603244]
  2. J Int Neuropsychol Soc. 2007 Jan;13(1):132-42 [PMID: 17166312]
  3. JAMA. 2006 Dec 20;296(23):2805-14 [PMID: 17179457]
  4. Nature. 1997 Nov 20;390(6657):279-81 [PMID: 9384378]
  5. J Gerontol. 1987 Jan;42(1):82-5 [PMID: 3794204]
  6. Alzheimer Dis Assoc Disord. 2003 Jul-Sep;17(3):162-7 [PMID: 14512830]
  7. Cereb Cortex. 2007 Jan;17(1):192-204 [PMID: 16467562]
  8. J Int Neuropsychol Soc. 2007 Jan;13(1):166-71 [PMID: 17166315]
  9. Psychol Aging. 2005 Dec;20(4):695-709 [PMID: 16420143]
  10. Nature. 2003 May 29;423(6939):534-7 [PMID: 12774121]
  11. Psychol Aging. 1998 Mar;13(1):164-75 [PMID: 9533199]
  12. J Gerontol B Psychol Sci Soc Sci. 2005 Sep;60(5):P223-33 [PMID: 16131616]
  13. Neurosci Biobehav Rev. 2002 Nov;26(7):809-17 [PMID: 12470692]
  14. Psychol Aging. 2003 Sep;18(3):443-60 [PMID: 14518807]
  15. J Gerontol. 1992 May;47(3):P168-71 [PMID: 1573200]
  16. Psychol Aging. 2004 Dec;19(4):617-25 [PMID: 15584787]
  17. Nat Rev Neurosci. 2004 Feb;5(2):87-96 [PMID: 14735112]
  18. Cognition. 2006 Aug;101(1):217-45 [PMID: 16359652]
  19. Q J Exp Psychol A. 2005 Jan;58(1):134-54 [PMID: 15881295]
  20. Acta Psychol (Amst). 1999 Apr;101(2-3):339-78 [PMID: 10344190]
  21. JAMA. 2002 Nov 13;288(18):2271-81 [PMID: 12425704]
  22. J Exp Psychol Hum Percept Perform. 1992 Aug;18(3):849-60 [PMID: 1500880]

Grants

  1. R01 AG025302/NIA NIH HHS
  2. R37 AG025667/NIA NIH HHS
  3. R01 AG025667/NIA NIH HHS
  4. R01 AG25667/NIA NIH HHS
  5. R01 AG25302/NIA NIH HHS

MeSH Term

Aged
Aged, 80 and over
Cognition Disorders
Computer Systems
Female
Humans
Male
Memory, Short-Term
Mental Recall
Neuropsychological Tests
Orientation
Practice, Psychological
Problem Solving
Psychomotor Performance
Transfer, Psychology
Video Games

Word Cloud

Created with Highcharts 10.0.0cognitiveexecutivecontrololderadultstraininggamefunctionsskillsstudyreal-timestrategyvideotasksimprovedsignificantlyperformancetaskswitchingmemoryDeclinesvariousabilitiesparticularlyobservedimportantgoalslowreverseage-relateddeclinesHoweveropiniondividedliteratureregardingwhethercanengendertransfervarietycurrentauthorstrained235hreffortimprovebatteryincludingvisuospatialassessedvideo-gametraineesmeasuresalsoparticipantsworkingvisualshort-termreasoningIndividualdifferenceschangescorrelatedimprovementsimplicationsenhancementprocessesCanattenuatedeclineadults?

Similar Articles

Cited By