Prosocial Behavior Increases with Age across Five Economic Games.

Yoshie Matsumoto, Toshio Yamagishi, Yang Li, Toko Kiyonari
Author Information
  1. Yoshie Matsumoto: Brain Science Institute, Tamagawa University 6-1-1 Tamagawagakuen, Machida, Japan.
  2. Toshio Yamagishi: Brain Science Institute, Tamagawa University 6-1-1 Tamagawagakuen, Machida, Japan.
  3. Yang Li: Brain Science Institute, Tamagawa University 6-1-1 Tamagawagakuen, Machida, Japan.
  4. Toko Kiyonari: School of Social Informatics, Aoyama Gakuin University, Sagamihara, Japan.

Abstract

Ontogenic studies of human prosociality generally agree on that human prosociality increases from early childhood through early adulthood; however, it has not been established if prosociality increases beyond early adulthood. We examined a sample of 408 non-student residents from Tokyo, Japan, who were evenly distributed across age (20-59) and sex. Participants played five economic games each separated by a few months. We demonstrated that prosocial behavior increased with age beyond early adulthood and this effect was shown across all five economic games. A similar, but weaker, age-related trend was found in one of three social value orientation measures of prosocial preferences. We measured participants' belief that manipulating others is a wise strategy for social success, and found that this belief declined with age. Participants' satisfaction with the unilateral exploitation outcome of the prisoner's dilemma games also declined with age. These two factors-satisfaction with the DC outcome in the prisoner's dilemma games and belief in manipulation-mediated the age effect on both attitudinal and behavioral prosociality. Participants' age-related socio-demographic traits such as marriage, having children, and owning a house weakly mediated the age effect on prosociality through their relationships with satisfaction with the DC outcome and belief in manipulation.

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MeSH Term

Adult
Age Factors
Aging
Cooperative Behavior
Female
Games, Experimental
Humans
Male
Middle Aged
Social Behavior
Young Adult

Word Cloud

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