Escape Room: Innovative Teaching Strategy to Stimulate Critical Thinking/Judgment in Nursing Students.

Veronica Rakaczky Smith, Patricia Ann Paul
Author Information
  1. Veronica Rakaczky Smith: About the Authors Veronica Smith, MSN, RN, CMSRN, is an assistant professor of nursing, Community College of Allegheny County, West Mifflin, Pennsylvania. Patricia Paul, DNP, RN, CNE, is a professor of nursing, Community College of Allegheny County. For more information, contact Veronica Smith at vsmith@ccac.edu.

Abstract

ABSTRACT: The Escape Room, an innovative teaching strategy, can be customized to various nursing scenarios. Student teams complete puzzles and tasks to reach designated goals and objectives within a limited time frame. Escape Rooms were designed as a clinical make-up day for 10 first-year, second-semester associate degree nursing students. Using activity theory to create a constructivist learning environment, scenarios were designed to focus on diabetic ketoacidosis and safety/environmental factors associated with aspiration pneumonia and wound dehiscence. This student sample evaluated the Escape Room experiences as an effective method for content retention and clinical thinking/judgment.

References

  1. Clarke M. (2019). Nurses create escape room to increase sepsis awareness. HealthLeaders. https://www.healthleadersmedia.com/nursing/nurses-create-escape-room-increase-sepsis-awareness
  2. Eukel H. N., Frenzel J. E., Cernusca D. (2017). Educational gaming for pharmacy students — Design and evaluation of a diabetes-themed escape room. American Journal of Pharmaceutical Education, 81(7), 6265.
  3. Gosmanov A. R., Gosmanova E. O., Dillard-Cannon E. (2014). Management of adult diabetic ketoacidosis. Diabetes, Metabolic Syndrome and Obesity: Targets and Therapy, 7, 255–264. 10.2147/DMSO.S50516 [DOI: 10.2147/DMSO.S50516]
  4. Humphrey K. (2017). The application of a serious, non-digital escape game learning experience in higher education. Sport & Exercise Psychology Review, 13(2), 48–54.
  5. Jonassen D. H., Rohrer-Murphy L. (1999). Activity theory as a framework for designing constructivist learning environments. Educational Technology Research and Development, 47(1), 61–79.
  6. Magiera J. (2015). Breakout EDU: Escape from the traditional classroom [Weblog]. https://blogs.edweek.org/teachers/teaching_toward_tomorrow/2015/07/breakoutedu_escape_from_the_tr.html
  7. Nicholson S. (2015). Peeking behind the locked door: A survey of escape room facilities [White paper]. www.scottnicholson.com/pubs/erfacwhite.pdf
  8. Rouse W. (2017). Lessons learned while escaping from a zombie: Designing a breakout edu game. The History Teacher, 50(4), 553–564.
  9. Zhang X. C., Lee H., Rodriguez C., Rudner J., Chan T. M., Papanagnou D. (2018). Trapped as a group, escape as a team: Applying gamification to incorporate team-building skills through an ‘escape room’ experience. Cureus, 10(3), e2256. 10.7759/cureus.2256. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5931417/ [DOI: 10.7759/cureus.2256]

MeSH Term

Creativity
Humans
Judgment
Learning
Students, Nursing
Thinking

Word Cloud

Created with Highcharts 10.0.0EscapeRoomnursingscenariosdesignedclinicalABSTRACT:innovativeteachingstrategycancustomizedvariousStudentteamscompletepuzzlestasksreachdesignatedgoalsobjectiveswithinlimitedtimeframeRoomsmake-upday10first-yearsecond-semesterassociatedegreestudentsUsingactivitytheorycreateconstructivistlearningenvironmentfocusdiabeticketoacidosissafety/environmentalfactorsassociatedaspirationpneumoniawounddehiscencestudentsampleevaluatedexperienceseffectivemethodcontentretentionthinking/judgmentRoom:InnovativeTeachingStrategyStimulateCriticalThinking/JudgmentNursingStudents

Similar Articles

Cited By