Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Thomas Treal, Philip L Jackson, Jean Jeuvrey, Nicolas Vignais, Aurore Meugnot
Author Information
  1. Thomas Treal: CIAMS, Université Paris-Saclay, 91405, Orsay, France.
  2. Philip L Jackson: École de Psychologie, Université Laval, Québec, Canada.
  3. Jean Jeuvrey: CIAMS, Université Paris-Saclay, 91405, Orsay, France.
  4. Nicolas Vignais: CIAMS, Université Paris-Saclay, 91405, Orsay, France.
  5. Aurore Meugnot: CIAMS, Université Paris-Saclay, 91405, Orsay, France. aurore.meugnot@universite-paris-saclay.fr.

Abstract

Virtual reality platforms producing interactive and highly realistic characters are being used more and more as a research tool in social and affective neuroscience to better capture both the dynamics of emotion communication and the unintentional and automatic nature of emotional processes. While idle motion (i.e., non-communicative movements) is commonly used to create behavioural realism, its use to enhance the perception of emotion expressed by a virtual character is critically lacking. This study examined the influence of naturalistic (i.e., based on human motion capture) idle motion on two aspects (the perception of other's pain and affective reaction) of an empathic response towards pain expressed by a virtual character. In two experiments, 32 and 34 healthy young adults were presented video clips of a virtual character displaying a facial expression of pain while its body was either static (still condition) or animated with natural postural oscillations (idle condition). The participants in Experiment 1 rated the facial pain expression of the virtual human as more intense, and those in Experiment 2 reported being more touched by its pain expression in the idle condition compared to the still condition, indicating a greater empathic response towards the virtual human's pain in the presence of natural postural oscillations. These findings are discussed in relation to the models of empathy and biological motion processing. Future investigations will help determine to what extent such naturalistic idle motion could be a key ingredient in enhancing the anthropomorphism of a virtual human and making its emotion appear more genuine.

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MeSH Term

Adolescent
Empathy
Facial Expression
Female
Humans
Male
Movement
Pain
Posture
Severity of Illness Index
User-Computer Interface
Virtual Reality
Young Adult

Word Cloud

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