Game-based training of selective voluntary motor control in children and youth with upper motor neuron lesions: protocol for a multiple baseline design study.

Annina Fahr, Andrina Kläy, Larissa S Coka, Hubertus J A van Hedel
Author Information
  1. Annina Fahr: Swiss Children's Rehab, University Children's Hospital Zurich, Mühlebergstrasse 104, 8910, Affoltern am Albis, Switzerland. annina.fahr@kispi.uzh.ch. ORCID
  2. Andrina Kläy: Swiss Children's Rehab, University Children's Hospital Zurich, Mühlebergstrasse 104, 8910, Affoltern am Albis, Switzerland. ORCID
  3. Larissa S Coka: Swiss Children's Rehab, University Children's Hospital Zurich, Mühlebergstrasse 104, 8910, Affoltern am Albis, Switzerland.
  4. Hubertus J A van Hedel: Swiss Children's Rehab, University Children's Hospital Zurich, Mühlebergstrasse 104, 8910, Affoltern am Albis, Switzerland. ORCID

Abstract

BACKGROUND: Impairments of selective control of joint movements can have consequences for many activities of daily life, but there are only a few interventions to improve selective voluntary motor control (SVMC). We have developed a treatment option to specifically enhance SVMC exploiting the advantages of interactive computer play technology. It targets SVMC by training selective activation of a muscle or a selective joint movement while it provides immediate feedback about involuntary muscle activations/movements at an (unwanted) joint. This study aims to investigate the effectiveness of this game-based intervention to enhance SVMC in children and youth with upper motor neuron lesions.
METHODS: We will conduct a randomized, non-concurrent, multiple baseline design study. Patients aged between 6 and 20 years with reduced SVMC due to an upper motor neuron lesion will be included. During the baseline phase of random length, participants will attend their regular intensive rehabilitation program, and in the intervention phase, they will additionally complete 10 therapy sessions (à 40 min) of the game-based SVMC training. The primary outcome will be a short SVMC assessment conducted repeatedly throughout both phases, which quantifies movement accuracy and involuntary movements. Changes in clinical SVMC measures, muscle strength, cortical excitability, motor control of the inhibited/unwanted movement, and functional independence will be assessed as secondary outcomes. We will use a mixed-effect model to determine the change in the course of the primary outcome when the intervention is introduced, and we will compare changes between phases for secondary outcomes with paired tests.
DISCUSSION: This study will provide first evidence whether SVMC can be improved with our game-based training. The single-case design takes into account the individualization required for this intervention, and it can help to address the challenges of intervention trials in our setting.
TRIAL REGISTRATION: German Clinical Trials Register: DRKS00025184 , registered on 28.04.2021.

Keywords

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MeSH Term

Adolescent
Child
Humans
Motor Neurons
Movement
Randomized Controlled Trials as Topic
Treatment Outcome
Young Adult

Word Cloud

Created with Highcharts 10.0.0SVMCwillmotorselectiveinterventioncontroltrainingstudydesignjointcanmusclemovementgame-basedupperneuronbaselinemovementsvoluntaryenhancecomputerplayinvoluntarychildrenyouthmultiplephaseprimaryoutcomephasessecondaryoutcomesBACKGROUND:Impairmentsconsequencesmanyactivitiesdailylifeinterventionsimprovedevelopedtreatmentoptionspecificallyexploitingadvantagesinteractivetechnologytargetsactivationprovidesimmediatefeedbackactivations/movementsunwantedaimsinvestigateeffectivenesslesionsMETHODS:conductrandomizednon-concurrentPatientsaged620 yearsreducedduelesionincludedrandomlengthparticipantsattendregularintensiverehabilitationprogramadditionallycomplete10therapysessionsà40 minshortassessmentconductedrepeatedlythroughoutquantifiesaccuracyChangesclinicalmeasuresstrengthcorticalexcitabilityinhibited/unwantedfunctionalindependenceassessedusemixed-effectmodeldeterminechangecourseintroducedcomparechangespairedtestsDISCUSSION:providefirstevidencewhetherimprovedsingle-casetakesaccountindividualizationrequiredhelpaddresschallengestrialssettingTRIALREGISTRATION:GermanClinicalTrialsRegister:DRKS00025184registered28042021Game-basedlesions:protocolCerebralpalsyInteractiveNeurorehabilitationSingle-case

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