Improvements of Physical Activity Performance and Motivation in Adult Men through Augmented Reality Approach: A Randomized Controlled Trial.

Daekook M Nekar, Hye Yun Kang, Jae Ho Yu
Author Information
  1. Daekook M Nekar: Department of Physical Therapy, Sunmoon University, Asan-si, Republic of Korea. ORCID
  2. Hye Yun Kang: Department of Physical Therapy, Sunmoon University, Asan-si, Republic of Korea. ORCID
  3. Jae Ho Yu: Department of Physical Therapy, Sunmoon University, Asan-si, Republic of Korea. ORCID

Abstract

The COVID-19 pandemic had a global impact, increasing the prevalence of physical inactivity, which is mostly due to the lockdown and social distancing measures adopted during the pandemic. Hence, this study aimed to compare the efficacy of augmented reality-based training on physical activity performance and motivation in healthy adults to mirror visual feedback training and conventional physical therapy. This study used the randomized control trial pretest-posttest research design. Forty-eight healthy men aged 18-35 years who were engaged in recreational physical activities were enrolled and randomly divided into four groups: augmented reality-based training reality (ART), mirror visual feedback training (MVFT), therapist-based training (TBT), and control group. The total training program was held for four weeks. The isokinetic dynamometer, sit-and-reach test, Y balance test, and the intrinsic motivation inventory-22 were used to measure the outcomes before and after the intervention. Paired sample -test was used to compare the changes before and after the intervention within groups, while the one-way ANOVA was used for the comparison between the groups. Results of the study showed that, after four weeks of intervention, balance, muscle strength, and muscle endurance in all groups significantly improved except for the control group. The ART group showed the highest increase in muscle strength, muscle endurance, and balance compared to the other groups. The motivation level increased in all three feedback groups and was observed in the following order: ART group > MVFT group > TBT group > control group. This study highlighted the most effective method that may be applied for home training during and after this period of the pandemic. The findings revealed that training while receiving real-time feedback via AR devices improves both physical performance and motivation. Augmented reality-based training can be used as an effective training option for improving physical activity and motivation and can be suggested for home training programs.

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MeSH Term

Adult
Augmented Reality
COVID-19
Communicable Disease Control
Exercise
Humans
Male
Motivation
Muscle Strength
Pandemics
Physical Functional Performance

Word Cloud

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