Virtual reality simulator's effectiveness on the spine procedure education for trainee: a randomized controlled trial.

Ji Yeong Kim, Jong Seok Lee, Jae Hee Lee, Yoon Sun Park, Jaein Cho, Jae Chul Koh
Author Information
  1. Ji Yeong Kim: Department of Anesthesiology and Pain Medicine, Anesthesia and Pain Research Institute, Yonsei University College of Medicine, Seoul, Korea.
  2. Jong Seok Lee: Department of Anesthesiology and Pain Medicine, Anesthesia and Pain Research Institute, Yonsei University College of Medicine, Seoul, Korea.
  3. Jae Hee Lee: Department of Anesthesiology and Pain Medicine, Korea University Anam Hospital, Korea University College of Medicine, Seoul, Korea.
  4. Yoon Sun Park: Department of Anesthesiology and Pain Medicine, Korea University Anam Hospital, Korea University College of Medicine, Seoul, Korea.
  5. Jaein Cho: Department of Anesthesiology and Pain Medicine, Anesthesia and Pain Research Institute, Yonsei University College of Medicine, Seoul, Korea.
  6. Jae Chul Koh: Department of Anesthesiology and Pain Medicine, Korea University Anam Hospital, Korea University College of Medicine, Seoul, Korea.

Abstract

BACKGROUND: Since the onset of the coronavirus disease 2019 pandemic, virtual simulation has emerged as an alternative to traditional teaching methods as it can be employed within the recently established contact-minimizing guidelines. This prospective education study aimed to develop a virtual reality simulator for a lumbar transforaminal epidural block (LTFEB) and demonstrate its efficacy.
METHODS: We developed a virtual reality simulator using patient image data processing, virtual X-ray generation, spatial registration, and virtual reality technology. For a realistic virtual environment, a procedure room, surgical table, C-arm, and monitor were created. Using the virtual C-arm, the X-ray images of the patient's anatomy, the needle, and indicator were obtained in real-time. After the simulation, the trainees could receive feedback by adjusting the visibility of structures such as skin and bones. The training of LTFEB using the simulator was evaluated using 20 inexperienced trainees. The trainees' procedural time, rating score, number of C-arm taken, and overall satisfaction were recorded as primary outcomes.
RESULTS: The group using the simulator showed a higher global rating score (P = 0.014), reduced procedural time (P = 0.025), reduced number of C-arm uses (P = 0.001), and higher overall satisfaction score (P = 0.007).
CONCLUSIONS: We created an accessible and effective virtual reality simulator that can be used to teach inexperienced trainees LTFEB without radiation exposure. The results of this study indicate that the proposed simulator will prove to be a useful aid for teaching LTFEB.

Keywords

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MeSH Term

Humans
Prospective Studies
COVID-19
Virtual Reality
Computer Simulation
Clinical Competence

Word Cloud

Created with Highcharts 10.0.0virtualrealitysimulatorsimulationLTFEBusingC-armP=0traineesscoreteachingcaneducationstudyX-rayproceduresurgicalcreatedtraininginexperiencedproceduraltimeratingnumberoverallsatisfactionhigherreducedVirtualBACKGROUND:Sinceonsetcoronavirusdisease2019pandemicemergedalternativetraditionalmethodsemployedwithinrecentlyestablishedcontact-minimizingguidelinesprospectiveaimeddeveloplumbartransforaminalepiduralblockdemonstrateefficacyMETHODS:developedpatientimagedataprocessinggenerationspatialregistrationtechnologyrealisticenvironmentroomtablemonitorUsingimagespatient'sanatomyneedleindicatorobtainedreal-timereceivefeedbackadjustingvisibilitystructuresskinbonesevaluated20trainees'takenrecordedprimaryoutcomesRESULTS:groupshowedglobal014025uses001007CONCLUSIONS:accessibleeffectiveusedteachwithoutradiationexposureresultsindicateproposedwillproveusefulaidsimulator'seffectivenessspinetrainee:randomizedcontrolledtrialComputerOperativeproceduresPatientSimulationSpace

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