Cue-Reactive Phenomenology Mediates the Relationship Between Positive Schizotypy and Cue-Reactive Urge to Gamble in Poker-Machine Gamblers.

Benjamin A McTigue, Andrew C Talk, Kylie Rice, Adam J Rock
Author Information
  1. Benjamin A McTigue: School of Psychology, University of New England, Armidale, NSW, 2351, Australia.
  2. Andrew C Talk: School of Psychology, University of New England, Armidale, NSW, 2351, Australia.
  3. Kylie Rice: School of Psychology, University of New England, Armidale, NSW, 2351, Australia.
  4. Adam J Rock: School of Psychology, University of New England, Armidale, NSW, 2351, Australia. arock@une.edu.au.

Abstract

Although ubiquitous in numerous nightlife cultures, poker-machines present a high risk for problematic use and addiction. Previous research has demonstrated that gambling cues (e.g., flashing lights) can activate gambling urges in poker-machine gamblers. However, the processes that contribute to the maintenance of cue-reactive urges to gamble remain unclear. Consequently, the present study explored whether positive schizotypy predicted gambling urge, and whether cue-reactive altered state of awareness, cue-reactive altered time sense, and cue-reactive absorption mediated this relationship. Seventy adults aged between 19 and 68 (M = 48.86, SD = 12.82) participated in an online cue-reactivity experiment. Participants first completed the Problem Gambling Severity Index and the Unusual Experiences subscale of the Short Oxford-Liverpool Inventory of Feelings and Experiences. Subsequently, at three time points (i.e., baseline, directly after a neutral cue, and directly after a gambling cue) participants completed the Altered State of Awareness, Altered Time Sense, and Absorption subscales of the Phenomenology of Consciousness Inventory and a visual analogue scale measuring cue-reactive urge to gamble. It was found that positive schizotypy was significantly positively correlated with cue-reactive urge to gamble. Additionally, cue-reactive altered state of awareness, cue-reactive altered time sense, and cue-reactive absorption mediated this relationship. The theoretical, clinical and practical implications are discussed.

Keywords

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MeSH Term

Humans
Adult
Male
Gambling
Female
Cues
Middle Aged
Behavior, Addictive
Aged
Young Adult
Schizotypal Personality Disorder

Word Cloud

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