A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use.

Ad��la Plechat��, Guido Makransky, Robert B��hm
Author Information
  1. Ad��la Plechat��: Department of Psychology, University of Copenhagen, Copenhagen, Denmark. adela.plechata@psy.ku.dk. ORCID
  2. Guido Makransky: Department of Psychology, University of Copenhagen, Copenhagen, Denmark. ORCID
  3. Robert B��hm: Department of Psychology, University of Copenhagen, Copenhagen, Denmark. robert.boehm@univie.ac.at. ORCID

Abstract

Antimicrobial resistance (AMR) is a global health threat. This randomized controlled trial evaluates the impact of experiential virtual reality (VR) versus information provision via VR or leaflet on prudent antibiotic use. A total of 249 (239 analyzed) participants were randomized into three conditions: VR Information + Experience, VR Information, or Leaflet Information. All participants received AMR information, while those in the VR Information + Experience condition additionally engaged in a game, making treatment decisions for their virtual avatar's infection. Participants in the VR Information + Experience condition showed a significant increase in prudent use intentions from baseline (d���=���1.48). This increase was significantly larger compared to the VR Information (d���=���0.50) and Leaflet Information (d���=���0.79) conditions. The increase in intentions from baseline remained significant at follow-up in the VR Information + Experience condition (d���=���1.25). Experiential VR communication shows promise for promoting prudent antibiotics use.

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Word Cloud

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