Close to the Comfort Zone: Stakeholders' Perspectives on Implementing Leisure Activities in Dementia and Eldercare.

Golnaz Atefi, Hannah L Christie, Marjolein E de Vugt, Michael P Craven
Author Information
  1. Golnaz Atefi: Department of Psychiatry and Neuropsychology, Alzheimer Centre Limburg, Maastricht University, 6229 ET Maastricht, The Netherlands. ORCID
  2. Hannah L Christie: School of Population Health, Royal College of Surgeons in Ireland, D02 YN77 Dublin, Ireland.
  3. Marjolein E de Vugt: Department of Psychiatry and Neuropsychology, Alzheimer Centre Limburg, Maastricht University, 6229 ET Maastricht, The Netherlands.
  4. Michael P Craven: NIHR MindTech HealthTech Research Centre, Institute of Mental Health, University of Nottingham, Nottingham NG7 2RD, UK. ORCID

Abstract

BACKGROUND: This study aimed to explore stakeholders' perspectives on implementing non-digital leisure activities to promote social interaction in dementia and eldercare settings.
METHODS: A secondary analysis of online semi-structured interviews was conducted, focusing on nine stakeholders with expertise in dementia and eldercare. The data collected were analyzed using inductive qualitative thematic analysis to identify key themes and insights.
RESULTS: Three key themes emerged, emphasizing inclusivity, usability, and context. Stakeholders highlighted the importance of tailored activities, ease of use, and privacy. Challenges included resource allocation and availability. The findings underscore the significance of supporting innovations in both digital and non-digital leisure activities within dementia and eldercare settings. Clinicians and policymakers should consider integrating inclusive activities into care plans to enhance social interaction for older adults. Future research should focus on identifying optimal levels of engagement and evaluating the effectiveness of leisure activities in promoting well-being among older adults in diverse settings.
CONCLUSION: Despite current limitations, stakeholders affirmed the value of non-digital leisure activities, such as board games, for enhancing social interaction and well-being in dementia and eldercare settings. Integrating non-digital and digital activities was seen as promising for meeting diverse needs.

Keywords

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Grants

  1. WE.15-2021-02/Alzheimer Nederland

Word Cloud

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