A Smart Infotainment System Equiped with Emotional Intelligence.

Christos Panagopoulos, Andreas Menychtas, Georgios Fouskas, Vassileios Plagianakos, Ilias Maglogiannis, Konstantinos Delimpasis, Michael Galliakis, Dimitrios Petropoulos, Christos Gkartzios, Charalampos Koumpoulis
Author Information
  1. Christos Panagopoulos: BioAssist S.A., Patras, Greece.
  2. Andreas Menychtas: BioAssist S.A., Patras, Greece.
  3. Georgios Fouskas: Institute of Chemical Engineering Sciences, Foundation for Research and Technology - Hellas, Patras, Greece.
  4. Vassileios Plagianakos: Department of Computer Science and Medical Informatics, University of Thessaly, Lamia, Greece.
  5. Ilias Maglogiannis: Department of Computer Science and Medical Informatics, University of Thessaly, Lamia, Greece.
  6. Konstantinos Delimpasis: Department of Computer Science and Medical Informatics, University of Thessaly, Lamia, Greece.
  7. Michael Galliakis: Department of Computer Science and Medical Informatics, University of Thessaly, Lamia, Greece.
  8. Dimitrios Petropoulos: Olympion S.A., Patras, Greece.
  9. Christos Gkartzios: Olympion S.A., Patras, Greece.
  10. Charalampos Koumpoulis: Olympion S.A., Patras, Greece.

Abstract

Bedside infotainment technology has been gaining popularity, helping providers to address patient needs and improve hospitalization experience. Such systems have the potential to become valuable tools for medical and nursing personnel, with the integration of patient monitoring features, bolstering efficiency and coordination. Extending their utility beyond conventional monitoring, the incorporation of affective computing capabilities would allow for early detection of potentially dangerous situations, as an individual's emotional state has a direct effect on their health, cognitive status, behaviour and quality of life. Furthermore, the addition of a serious games module would provide additional value for patients with cognitive decline or mobility issues. This work presents a novel bedside infotainment system, equipped with the aforementioned capabilities and designed to address the needs of patients in long-term care facilities, such as recreation and rehabilitation centres.

Keywords

MeSH Term

Emotional Intelligence
Humans
Long-Term Care
Point-of-Care Systems
Quality of Life

Word Cloud

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