Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment.

Ahyun Lee, Yoon-Seop Chang, Insung Jang
Author Information
  1. Ahyun Lee: City and Geospatial ICT Research Section, Electronics and Telecommunications Research Institute (ETRI), 218 Gajeong-ro, Yuseong-gu, Daejeon 34129, Korea. ORCID
  2. Yoon-Seop Chang: City and Geospatial ICT Research Section, Electronics and Telecommunications Research Institute (ETRI), 218 Gajeong-ro, Yuseong-gu, Daejeon 34129, Korea. ORCID
  3. Insung Jang: City and Geospatial ICT Research Section, Electronics and Telecommunications Research Institute (ETRI), 218 Gajeong-ro, Yuseong-gu, Daejeon 34129, Korea.

Abstract

Digital tw,64'#1win technology based on building a virtual digital city similar to a real one enables the simulation of urban phenomena or the design of a city. A geospatial platform is an essential supporting component of digital twin cities. In this study, we propose a planetary-scale geospatial open platform that can be used easily in the most widely used game engine environment. The proposed platform can visualize large-capacity geospatial data in real time because it organizes and manages various types of data based on quadtree tiles. The proposed rendering tile decision method provides constant geospatial data visualization according to the camera controls of the user. The platform implemented is based on Unity3D, and therefore, one can use it easily by importing the proposed asset library. The proposed geospatial platform is available on the Asset Store. We believe that the proposed platform can meet the needs of various three-dimensional (3-D) geospatial applications.

Keywords

References

  1. PLoS One. 2016 Mar 09;11(3):e0150883 [PMID: 26960151]
  2. Sensors (Basel). 2020 Aug 22;20(17): [PMID: 32842693]

Grants

  1. 20DRMS-B147287-03/Ministry of Land, Infrastructure and Transport of Korean government

Word Cloud

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