The role of internet gaming in the association between anxiety and depression: A preliminary cross-sectional study.

Vasileios Stavropoulos, Jeremy Vassallo, Tyrone Leonard Burleigh, Rapson Gomez, Michelle Colder Carras
Author Information
  1. Vasileios Stavropoulos: Institute for Health and Sport, Victoria University, Melbourne, Victoria, Australia.
  2. Jeremy Vassallo: Institute for Health and Sport, Victoria University, Melbourne, Victoria, Australia.
  3. Tyrone Leonard Burleigh: The International Gaming Research Unit, Nottingham Trent University, Nottingham, UK. ORCID
  4. Rapson Gomez: School of Psychology, Federation University Australia, Ballarat, Victoria, Australia.
  5. Michelle Colder Carras: Department of International Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, Maryland, USA.

Abstract

BACKGROUND: Disordered Internet gaming is thought to be perpetuated by one's need to escape their real-life distress or mental health symptoms, which may in turn generate depressive feelings. Nevertheless, moderate engagement with Internet games has also been suggested to provide relief, thus improving one's mood. This study aspires to clarify the contribution of Internet gaming and gender in the association between anxiety and depression.
METHODS: A large sample of Internet gamers (N = 964) were recruited online. Disordered Internet gaming was assessed with the Internet Gaming Disorder Scale, 9 Items Short Form (IGD9S-SF). Anxiety and depression symptoms were assessed using the Depression, Anxiety and Stress Scale, 21 items (DASS-21).
RESULTS: Regression, moderation and moderated moderation analyses accounting for the effects of gender on the relationship between disordered gaming, anxiety, and depression found a significant effect for anxiety symptoms on depression symptoms and a significant interaction between anxiety and Internet gaming disorder on depression symptoms. Findings support the theory that although anxious gamers bear a higher depression risk, this is buffered with lower and exacerbated with higher disordered gaming symptoms.
CONCLUSION: Findings suggest a dual role of Internet gaming in the association between anxiety and depression, depending on the intensity of one's disordered gaming symptoms. Depression prevention and intervention protocols should be optimized by considering the effects of Internet gaming among anxious gamers by focusing on the intensity of a gamer's involvement and any gaming disorder symptoms. Further research should include clinical samples to better understand this interaction.

Keywords

References

  1. American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (DSM-5®). American Psychiatric Association.
  2. Andreetta, J., Teh MSc, J., Burleigh, T. L., Gomez, R., & Stavropoulos, V. (2020). Associations between comorbid stress and Internet Gaming Disorder symptoms: Are there cultural and gender variations? Asia-Pacific Psychiatry: Official Journal of the Pacific Rim College of Psychiatrists, 12(2), e12387. https://doi.org/10.1111/appy.12387
  3. Brown, T. A., Chorpita, B. F., Korotitsch, W., & Barlow, D. H. (1997). Psychometric properties of the Depression Anxiety Stress Scales (DASS) in clinical samples. Behaviour Research and Therapy, 35(1), 79-89.
  4. Burleigh, T. L., Stavropoulos, V., Liew, L. W. L., Adams, B. L. M., & Griffiths, M. D. (2018). Depression, internet gaming disorder, and the moderating effect of the gamer-avatar relationship: An exploratory longitudinal study. International Journal of Mental Health and Addiction, 16(1), 102-124. https://doi.org/10.1007/s11469-017-9806-3
  5. Cabras, C., Cubadda, M. L., & Sechi, C. (2019). Relationships among violent and non-violent video games, anxiety, self-esteem, and aggression in female and male gamers. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 11(3), 15-37.
  6. Colder Carras, M., Kalbarczyk, A., Wells, K., Banks, J., Kowert, R., Gillespie, C., & Latkin, C. (2018). Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems. Social Science & Medicine, 216, 124-132. https://doi.org/10.1016/j.socscimed.2018.08.044
  7. Colder Carras, M., Van Rooij, A. J., Van de Mheen, D., Musci, R., Xue, Q.-L., & Mendelson, T. (2017). Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents. Computers in Human Behavior, 68, 472-479. https://doi.org/10.1016/j.chb.2016.11.060
  8. Cummings, C. M., Caporino, N. E., & Kendall, P. C. (2014). Comorbidity of anxiety and depression in children and adolescents: 20 years after. Psychological Bulletin, 140(3), 816-845. https://doi.org/10.1037/a0034733
  9. Cummings, K. (2018). Gendered choices: Examining the mechanics of mobile and online girl games. Television & New Media. 19(1), 24-41. https://doi.org/10.1177/1527476417697269
  10. Dong, G., Wang, L., Du, X., & Potenza, M. N. (2018). Gender-related differences in neural responses to gaming cues before and after gaming: Implications for gender-specific vulnerabilities to internet gaming disorder. Social Cognitive and Affective Neuroscience, 13(11), 1203-1214. https://doi.org/10.1093/scan/nsy084
  11. Garber, J., & Catherine, P. B. (2020). Developmental psychopathology and the research domain criteria: friend or foe?. Journal of Clinical Child & Adolescent Psychology, 49(3), 341-352.
  12. González-Bueso, V., Santamaría, J., Fernández, D., Merino, L., Montero, E., & Ribas, J. (2018). Association between internet gaming disorder or pathological video-game use and comorbid psychopathology: A comprehensive review. International Journal of Environmental Research and Public Health, 15(4), 668.
  13. Hayes, A. F. (2017). Introduction to mediation, moderation, and conditional process analysis: A regression-based approach. Guilford publications. New York, USA.
  14. Hill, R. (1998). What sample size is “enough” in internet survey research. Interpersonal Computing and Technology: An Electronic Journal for the 21st Century, 6(3-4), 1-12.
  15. Hygen, B. W., Skalická, V., Steinsbekk, S., Wichstrøm, L., Stenseng, F., & Belsky, J. (2020). The co-occurrence between symptoms of internet gaming disorder and psychiatric disorders in childhood and adolescence: Prospective relations or common causes? Journal of Child Psychology and Psychiatry and Allied Disciplines, 61(8), 890-898. https://doi.org/10.1111/jcpp.13289
  16. Jones, C., Scholes, L., Johnson, D., Katsikitis, M., & Carras, M. C. (2014). Gaming well: Links between videogames and flourishing mental health. Frontiers in Psychology, 5, 260.
  17. Kim, N. R., Hwang, S. S.-H., Choi, J.-S., Kim, D.-J., Demetrovics, Z., Király, O., Nagygyörgy, K., Griffiths, M. D., Hyun, S. Y., Youn, H. C., & Youn, H. C. (2016). Characteristics and psychiatric symptoms of Internet gaming disorder among adults using self-reported DSM-5 criteria. Psychiatry Investigation, 13(1), 58-66.
  18. Kircaburun, K., Pontes, H. M., Stavropoulos, V., & Griffiths, M. D. (2020). A brief psychological overview of disordered gaming. Current Opinion in Psychology, 36, 38-43. https://doi.org/10.1016/j.copsyc.2020.03.004
  19. Ko, C.-H., Yen, J.-Y., Chen, C.-C., Chen, S.-H., & Yen, C.-F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease, 193(4), 273-277.
  20. Laconi, S., Pirès, S., & Chabrol, H. (2017). Internet gaming disorder, motives, game genres and psychopathology. Computers in Human Behavior, 75, 652-659.
  21. Lovibond, P. F., & Lovibond, S. H. (1995). The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories. Behaviour Research and Therapy, 33(3), 335-343.
  22. Moffitt, T. E., Harrington, H., Caspi, A., Kim-Cohen, J., Goldberg, D., Gregory, A. M., & Poulton, R. (2007). Depression and generalized anxiety disorder: cumulative and sequential comorbidity in a birth cohort followed prospectively to age 32 years. Archives of general psychiatry, 64(6), 651-660. https://doi.org/10.1001/archpsyc.64.6.651
  23. O'Farrell, D. L., Baynes, K.-L., Pontes, H. M., Griffiths, M. D., & Stavropoulos, V. (2020). Depression and disordered gaming: Does culture matter? International Journal of Mental Health and Addiction, 1. https://doi.org/10.1007/s11469-020-00231-1
  24. Pontes, H. M., & Griffiths, M. D. (2014). Internet addiction disorder and internet gaming disorder are not the same. Addiction Research & Therapy, 5(4).
  25. Pontes, H. M., & Griffiths, M. D. (2016). The development and psychometric properties of the Internet Disorder Scale-Short Form (IDS9-SF). Addicta: The Turkish Journal on Addictions, 3(2), 303-318.
  26. Qin, L., Cheng, L., Tong, J., Hu, M., Liu, Q., Luo, T., Hao, W., & Liao, Y. (2020). Clarification of the cut-off score for nine-item internet gaming disorder scale-short form (IGDS9-SF) in a Chinese context. Frontiers in Psychiatry, 11, 1-6. https://doi.org/10.3389/fpsyt.2020.00470
  27. Stavropoulos, V., Adams, B. L., Beard, C. L., Dumble, E., Trawley, S., Gomez, R., & Pontes, H. M. (2019). Associations between attention deficit hyperactivity and internet gaming disorder symptoms: Is there consistency across types of symptoms, gender and countries? Addictive Behaviors Reports, 9, 100158. https://doi.org/10.1016/j.abrep.2018.100158
  28. Ünübol, H., Koç, A. Ş., Sayar, G. H., Stavropoulos, V., Kircaburun, K., & Griffiths, M. D. (2020). Measurement, profiles, prevalence, and psychological risk factors of problematic gaming among the Turkish Community: A large-scale national study. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-020-00254-8
  29. Wang, H. R., Cho, H., & Kim, D. J. (2018). Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 internet gaming disorder. Journal of affective disorders, 226, 1-5. https://doi.org/10.1016/j.jad.2017.08.005
  30. World Health Organization (WHO). (2019). Addictive behaviours: Gaming disorder. World Health Organization. Retrieved from https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder

Grants

  1. DE210101107/Australian Research Council, Discovery Early Career Researcher Aw

MeSH Term

Anxiety
Behavior, Addictive
Cross-Sectional Studies
Depression
Humans
Internet
Video Games

Word Cloud

Created with Highcharts 10.0.0gamingInternetsymptomsdepressionanxietyone'sassociationgamersdisordereddisorderDisorderedstudygenderassessedScaleAnxietyDepressionmoderationeffectssignificantinteractionFindingsanxioushigherroleintensityinternetBACKGROUND:thoughtperpetuatedneedescapereal-lifedistressmentalhealthmayturngeneratedepressivefeelingsNeverthelessmoderateengagementgamesalsosuggestedprovidereliefthusimprovingmoodaspiresclarifycontributionMETHODS:largesampleN = 964recruitedonlineGamingDisorder9ItemsShortFormIGD9S-SFusingStress21itemsDASS-21RESULTS:RegressionmoderatedanalysesaccountingrelationshipfoundeffectsupporttheoryalthoughbearriskbufferedlowerexacerbatedCONCLUSION:suggestdualdependingpreventioninterventionprotocolsoptimizedconsideringamongfocusinggamer'sinvolvementresearchincludeclinicalsamplesbetterunderstanddepression:preliminarycross-sectionalexcessiveregressionanalysis

Similar Articles

Cited By