Social support as the mediator for the relationship between internet gaming disorder and psychological problems among university students.

Malakeh Z Malak, Ahmed H Shuhaiber, Ahmed Alsswey, Anwar Tarawneh
Author Information
  1. Malakeh Z Malak: Community Health Nursing, Faculty of Nursing, Al-Zaytoonah. University of Jordan, Amman, Jordan. Electronic address: malakehmalak@yahoo.com.
  2. Ahmed H Shuhaiber: College of Technological Innovation, Zayed University, Abu Dhabi, United Arab Emirates.
  3. Ahmed Alsswey: Multimedia Technology Department, Faculty of Architecture and Design, AL-Zaytoonah University of Jordan, Amman, Jordan.
  4. Anwar Tarawneh: Civil and Infrastructure Engineering Department, Faculty of Engineering and Technology AL-Zaytoonah University of Jordan, Amman, Jordan.

Abstract

BACKGROUND: There has been increasing recognition of internet gaming disorder as a psychiatric problem that is linked with serious impairment and distress and correlated with psychological reactions and social consequences. Thus, this study proposed that psychological problems (stress, anxiety, and depression) and social support could be associated with IGD and social support had a mediating role between these psychological problems and IGD among university students in Jordan.
METHODS: A cross-sectional, descriptive correlational design was adopted. The university students (N = 1020) were selected randomly from four universities (two public and two private) in Jordan. A self-structured questionnaire was used to collect data using the Internet Gaming Disorder Test (IGD-20 Test), Depression Anxiety Stress Scales-21 (DASS-21), Multidimensional Social Support Scale (MSPSS), and sociodemographic data.
FINDINGS: Findings of this study found that the mean age of the participants was 21.38 (S.D ± 2.12) and 55.9% of them were males The prevalence of internet gaming disorder was 12.16% among the participants, where the cut-off point for internet gaming disorder was 71 out of 100. Internet gaming disorder was significantly correlated with stress, anxiety, social support, and depression. However, stress, anxiety, and social support had a direct effect on internet gaming disorder, while social support had the strongest effect on internet gaming disorder. It was found that social support had a mediating role between anxiety and stress (β = -0.172, T-Statistics = 3.92, p < 0.001; β = -0.268, T-Statistics = 5.45, p < 0.001, respectively) and internet gaming disorder (p < 0.001).
CONCLUSION: This study can help policymakers and instructors develop health education programs and/or health training programs that focus on using social support as a coping method when experiencing psychological problems including stress and anxiety and adopt social support in management programs for excessive use of internet gaming.

Keywords

MeSH Term

Male
Humans
Female
Cross-Sectional Studies
Universities
Internet Addiction Disorder
Video Games
Behavior, Addictive
Social Support
Internet
Students

Word Cloud

Created with Highcharts 10.0.0gamingsupportdisordersocialinternetpsychologicalstressanxietyproblemsstudyamonguniversitystudentsInternetSocialp < 0001programscorrelateddepressionIGDmediatingroleJordantwodatausingTestDepressionAnxietyStressfoundparticipants12effectβ = -0healthBACKGROUND:increasingrecognitionpsychiatricproblemlinkedseriousimpairmentdistressreactionsconsequencesThusproposedassociatedMETHODS:cross-sectionaldescriptivecorrelationaldesignadoptedN = 1020selectedrandomlyfouruniversitiespublicprivateself-structuredquestionnaireusedcollectGamingDisorderIGD-20Scales-21DASS-21MultidimensionalSupportScaleMSPSSsociodemographicFINDINGS:Findingsmeanage2138SD ± 2559%malesprevalence16%cut-offpoint71100significantlyHoweverdirectstrongest172T-Statistics = 392268T-Statistics = 545respectivelyCONCLUSION:canhelppolicymakersinstructorsdevelopeducationand/ortrainingfocuscopingmethodexperiencingincludingadoptmanagementexcessiveusemediatorrelationship

Similar Articles

Cited By