Consequences of Virtual Reality Experience on Biomechanical Gait Parameters in Children with Cerebral Palsy: A Scoping Review.

Regine Lohss, Marco Odorizzi, Morgan Sangeux, Carol-Claudius Hasler, Elke Viehweger
Author Information
  1. Regine Lohss: Laboratory for Movement Analysis, University Children's Hospital Basel (UKBB), Basel, Switzerland.
  2. Marco Odorizzi: Laboratory for Movement Analysis, University Children's Hospital Basel (UKBB), Basel, Switzerland.
  3. Morgan Sangeux: Laboratory for Movement Analysis, University Children's Hospital Basel (UKBB), Basel, Switzerland.
  4. Carol-Claudius Hasler: Laboratory for Movement Analysis, University Children's Hospital Basel (UKBB), Basel, Switzerland.
  5. Elke Viehweger: Laboratory for Movement Analysis, University Children's Hospital Basel (UKBB), Basel, Switzerland.

Abstract

Virtual reality (VR), coupled with motion tracking, can investigate walking in a controlled setting while applying various walking challenges. The purpose of this review was to summarize the evidence on consequences of VR on biomechanical gait parameters in children with Cerebral Palsy. MEDLINE, Embase and Web of Science were searched. Among 7.574 studies, screened by two independent reviewers, seven studies were included, analyzing treadmill (���=���6) or overground walking (���=���1) under VR. Most frequently reported were the spatiotemporal parameters walking speed, stride length, step width, stance phase, and the kinematic parameters range of knee flexion and peak ankle dorsiflexion. However, methodological approaches and reporting of the results were inconsistent among studies. This review reveals that VR can complement information gained from clinical gait analysis. However, this is still an emerging field of research and there is limited knowledge on the effect of VR on gait parameters, notably during overground walking.

Keywords

MeSH Term

Child
Humans
Cerebral Palsy
Gait
Walking
Virtual Reality
Biomechanical Phenomena

Word Cloud

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