Interpersonal distance in immersive virtual environments.

Jeremy N Bailenson, Jim Blascovich, Andrew C Beall, Jack M Loomis
Author Information
  1. Jeremy N Bailenson: University of California, Santa Barbara, CA 93106, USA. bailenson@psych.ucsb.edu

Abstract

Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.

MeSH Term

Adolescent
Adult
Attention
Female
Fixation, Ocular
Gender Identity
Humans
Interpersonal Relations
Male
Orientation
Personal Space
Psychological Distance
Social Environment
User-Computer Interface

Word Cloud

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